วันพฤหัสบดีที่ 7 ตุลาคม พ.ศ. 2553

Review - Lara Croft and the Guardian of Light

Oh Lara, you just aren't the charmer you once were. Sure, it all began well with some innovative ps1-era puzzling and an impractical boob-job, but those times have passed, and now you are very much Nathan Drake's female dog.

But every dog has her day, and leave it to a Diablo-styled, co-op arcade game to give Ms. Croft her strut back. Lara Croft and the Guardian of Light hits all the right notes, and is far more enjoyable than any of her recent "triple A" retail outings.

As you can probably predict, an artifact of mystical nature has been misplaced and an evil demon-king has been summoned from the dead to deliver hell and high water upon the face of the Earth. Also summoned, is Lara's new co-op partner, Totec, who wields a nifty puzzle-shattering shield and spear. The two set off chasing the demon, encountering deadly puzzles, precarious platforming, yada yada yada. You won't really care about the story.

What you will care about, however, are the ingenious puzzles designed to stretch the abilities of both Lara and Totec. The pair will need to interact to complete many of the puzzles. Totec has a shield that lara can jump on to get a boost, totec can also throw spears into the wall and Lara can climb them. Meanwhile, Lara has a grappling hook that totec can use as a rope. The best of the puzzles force the utilization of all these abilities, in addition to stage props like switches, boulders, and lovely one-hit-kill flames.

What isn't as ingenious is the combat. This over-the-head shooter plays just like other twin stick shooters like Assault Heroes, but without much flair. You'll still get an acceptable variety of enemies, along with some stat-enhancing items, upgrades, and weapons, but battles quickly devolve into 1. create some distance 2. hold right stick in direction of enemies 3. maybe, maybe lay a bomb. Indeed, it is far more fun to be running away from some of these enemies than to actually be fighting them. Some of the chase set-pieces are truly spectacular, and its here where the game shines, whether running from a tuna-monster or booking it through a deadly hall of traps. Solving puzzles with a partner is infinitely more intense when you've got a strict, spike-induced deadline.

Graphically, Lara Croft has lost little in her transition from retail release to arcade game. In fact, there are far less glitches and oddities in her latest adventure than in 2008's Underworld, perhaps making this title the most polished looking Lara Croft game yet. Like previously mentioned, the game is set in an isometric Diablo-style overhead view that makes stage navigation and puzzle surveillance a snap. Every stage has a different feel to it, whether it be the expected ruins, a decaying swamp, a spider-infested temple, or a lava choked wasteland, the environmental variety does a good job of keeping things fresh for the eight to ten-hour experience. Cutscenes are few and far between, but they all look great, despite dodgy writing. Similarly, the music is always fitting, and at times quite good, though you probably won't care to remember any of it once your adventure is over.

Lara Croft and the Guardian of Light will probably run you from eight to ten hours, depending on your ingenuity with some of the games trickier puzzles. To supplement this already lengthy campaign, there are devious bonus puzzle rooms hidden throughout every stage that award you with stat-enhancing artifacts and relics. Finding every secret and completing every secondary objective will take you completists a long time indeed. On top of that, the single player and co-op campaigns are different enough to warrant a second playthrough, with most of the puzzles being altered to be challenging for a different number of players. You'll need to approach these puzzles differently than you did before, and this lends plenty of replayability to this fifteen-dollar gem.

Closing Comments

In 2006 Crystal Dynamics revived the Tomb Raider franchise with a polished, exciting sequel that took gameplay in several new directions. Now, four years later, they've done it again. Where Tomb Raider: Underworld felt a little stale and glitchy, Lara Croft and the Guardian of Light feels like a revelation in simplicity, where the elements of gameplay are tuned down, but honed to a sheen, and complimented perfectly by presentation, graphics, and music that does its job just right. Throw in these changes, co-op, and some of the best level and puzzle design this side of Japan, and you have one heck of a great, long game for fifteen bucks. Oh Lara, I never doubted you.

Recommended: To everyone who likes fun, Diablo, genuinely good puzzles and co-op.

(9/10)

วันพุธที่ 6 ตุลาคม พ.ศ. 2553

Before Your Account Goes Up in a Pile of Smoke, Make This Diablo 2 Runeword

Smoke is a Runeword for armor that requires just two runes, Nef and Lum. Smoke is an affordable Runeword for beginners, and many players who start a new Ladder character tend to make use of it early on in the game.

Let's have a look at why:

Requirement:

Body Armor with 2 sockets

Runes (in order): Nef + Lum

Required Level: 37

The Stats:

+75% Enhanced Defense

+280 Defense vs. Missiles

All Resistances +50

20% Faster Hit Recovery

Level 6 Weaken (18 Charges)

+10 To Energy

-1 To Light Radius

Runes: Nef + Lum

Nef is a very common rune, and Lum is a semi-rare rune; it's difficult to find, but not so rare that it will leave you gnashing your teeth in frustration for months. This fact makes Smoke a cheap Runeword to make, compared to other Runewords that might require much rarer Runes.

+75% Enhanced Defense

+280 Defense vs. Missiles

These two Defense bonuses are nice, but not the things that gets players all revved up for the Smoke Runeword.

All Resistances +50

This is the most attractive mod from the Smoke Runeword, and the reason why many Diablo 2 players are searching for the Lum Rune.

When you finish the game in Normal difficulty, you can play the game on Nightmare difficulty, and if you finish the game on Nightmare difficulty, it's time to tackle Hell difficulty, the difficulty level that will test just how good of a Diablo 2 player you are.

The penalties to your character's Resistances are -40 for Nightmare Difficulty and -100 for Hell Difficulty. Therefore, when your character begins on his or her journey on Nightmare and eventually onto Hell, you want to make sure that their Resistances are as high as they can be. Without good Resistances, your character would be a sitting duck for even the non-unique monsters.

A +50 to All Resistance is massive in Diablo 2. And the main reason why players get Smoke.

20% Faster Hit Recovery

Good for melee fighters who require more % FHR to break their target breakpoint.

Summary:

While you might need a bit of time to get that LUM Rune, Smoke is a very affordable Runeword to form given the huge boosts to All Resistances. While other Runewords might offer decent Resists and a ton of other cool mods, they also require rarer Runes. For a NEF and a LUM, Smoke gives you a great bang for your buck!

วันอังคารที่ 5 ตุลาคม พ.ศ. 2553

Use The Stealth Runeword in Diablo 2 to Get an Edge Over Everything Around You

Stealth is a Runeword used in body armor and favored by players with low-level characters due to both its low level requirement and the fact that its stats offer something for every class and build out there.

Requirements:

Body Armor with 2 sockets

Runes (in order): Tal + Eth

Required Level: 17

The Stats:

Magic Damage Reduced By 3

+6 To Dexterity

+15 To Maximum Stamina

Poison Resist +30%

Regenerate Mana 15%

25% Faster Run/Walk

25% Faster Cast Rate

25% Faster Hit Recovery

Runes (in order): Tal + Eth

TAL and ETH are common runes. ETH is very common and you receive TAL (plus RAL and ORT) as a quest reward in Act V.

Required Level: 17

Your character can start wearing armor equipped with the Stealth Runeword at the low level of 17. Body armor equipped with the Steal Runeword is very often better compared to the other armors that are available for players around that level.

Poison Resist +30%

A boost to Poison Resist stands this Runeword in good stead due to the fact that the Final SuperUnique of Act 1 is Andariel, whose successful attack not only deals good physical damage, but poisons for quite a high amount of damage as well.

A +30% boost to Poison Resist makes it easier to kill Andariel on Normal Difficulty, before moving on to Act 2.

Regenerate Mana 15%

This is a good mod for all casters, or physical fighters who might not have enough mana to use their skills.

25% Faster Run/Walk

Faster Run/Walk is a mod that makes your character run or walk faster. It is an important mod for PvM (a player mainly concentrating on the game, ie. Players vs. Monsters), as it allows you escape from monsters who prove too powerful for you. It is an even more important mod for PvP (Players dueling with other Players), where being faster allows you to close the distance between yourself and the enemy that is hurling death at you from a far distance (the usual scenario is of melee characters chasing down casters)

25% Faster Cast Rate

This mod is very useful to casters, because it reduces the amount of frames that happens when a caster casts their magical spells and attacks. The less frames required to cast a spell, the less time it takes to cast that spell!

25% Faster Hit Recovery

Good for melee fighters who require more % FHR to break their target breakpoint.

Summary:

Stealth is an attractive Runeword because it is easy to make, it can be used early in the game, and offers something for everybody. What's not to like?

วันจันทร์ที่ 4 ตุลาคม พ.ศ. 2553

วันอาทิตย์ที่ 3 ตุลาคม พ.ศ. 2553

วันเสาร์ที่ 2 ตุลาคม พ.ศ. 2553

The Forsaken AoC Intro

Alot of the footage is either Diablo3 Trailer or AoC Intro. DISCLAIMER :(I OWN NOTHING)



http://www.youtube.com/watch?v=QB-6UraUrdo&hl=en

วันศุกร์ที่ 1 ตุลาคม พ.ศ. 2553

Simulated Diamonds

In this article we'll be taking a look at a few popular diamond simulants. Simulated diamonds get their name because they "simulate" the look of the real thing, but are not actually lab created or real diamonds.

Cubic zirconia

Cubic zirconia, sometimes referred to as 'CZ' or 'Russian Brilliant' is one of the most common diamond simulants. It normally has no color and is optically flawless. Chemically it is a form of zirconium dioxide. With moissanite running a close second, this is the greatest competitor to true diamonds because of its affordability and availability.

Moissanite

Moissanite, or Silicon Carbide is named after Henri Moussan, who discovered it in Canyon Diablo in Arizona. Today a synthetic version is a popular replacement for a diamond in jewelry and is used exclusively for this purpose as naturally ocurring Moissanite is extremely rare. Moissanite shares some of the physical properties of real diamond. It is extremely hard, but not as hard as a diamond. Moissanite has more color and sparkle than a true diamond.

Yttrium Aluminium Garnet (YAG) and Gadolinium Gallium Garnet (GGG)

These diamond simulants are known for their durability and clarity. Since the development of the much cheaper cubic zirconia, These are rarely produced. Both types of garnets can be produced in a wide range of colors.

Colourless Synthetic Corundum (Sapphire)

Synthetic Sapphires are very simple to create - they were actually the first gemstone to be reproduced in the lab. As such there is a large supply, and these stones should be quite cheap. However they are still a nice looking stone and can be a good substitute for a diamond.